
a top-down twin-stick RPG adventure where progression is entirely knowledge-based.
At the heart of the game is a laptop, a tool that lets players interact with the world through text commands. Rewriting names, altering street signs, unlocking paths, and manipulating NPC behaviors. The city itself is built on language, and your role is that of a digital fixer. Someone who edits reality for those who need it.
Every NPC has a name, a history, and perspective. Some will want to help, and others will try their damnedest to oppose you, to protect the way of life they know. There are no traditional “levels” or “loot” instead, the story unravels through understanding the systems around you and learning how to bend them to your will.
I’m aiming for a world that feels alive, reactive, and morally inquisitive. Some of your clients are desperate people trapped by bureaucracy. Others are running from something darker. The choices you make aren’t just about who to help, but how far you’re willing to go to protect them from being erased.
The game blends exploration, puzzle-solving, and twin-stick combat, wrapped in a pixel art veneer where information is both weapon and currency.









