a top-down twin-stick RPG adventure where progression is entirely knowledge-based.

At the heart of the game is a laptop, a tool that lets players interact with the world. Observation and notation are your currency and progression. The city itself is built on language, and your role is that of a digital fixer. Someone who edits reality for those who need it.

Every NPC has a name, a history, and perspective. Some will be share your ambitions for liberation while others will fight to protect the way of life they know. There are no traditional “levels” or “loot.” The story unravels through understanding the systems around you and learning how to bend them through the mechanisms of a hyper networked archaic technocracy.

This world will require you, the player, to be thoughtful, empathic and morally inquisitive. Some of your clients are desperate people trapped by bureaucracy. Others are running from something darker. The choices you make aren’t just about who to help, but how far you’re willing to go to protect them from being erased.

The game blends exploration, puzzle-solving, and twin-stick combat, wrapped in a surreal construction of reality where information is both weapon and currency.