Meet Us

Boukie Games

A Boston Based Independent Game Studio
making Floppy/Write and Bloom Anhedonia

Founder

Bucephalus “Boukie” III Burr

Boukie is the founder and chief of Boukie Games, watching Kira play games and compose since 2010, Boukie has developed a innate understanding of what drives players to hunt, play and explore.

Gameplay Developer
David "Daiviey" Burr

David “Daiviey” Burr

Daiviey is a socially driven artist and developer with a long background in 2D visual art. They received their MFA, in Painting, from the University of Washington in 2017. While living in Seattle, Daiviey was exposed to a diverse assortment of artists tackling incredibly prescient topics on a national scale. Inspired by these artists and peers, Daiviey presented a rather simple set of “dream sequences,” animated from stills documented during their chaotic painting process. These animations were shown in place of the actual paintings. Their interest in subverting vehicles of perception led Daiviey down a path toward becoming an obsessive developer.
After grad school, Daiviey began confronting the severe symptoms of their then-untreated AuDHD. This ongoing process has started to shape and reframe all of their artistic practice through the development of games, narratives, and worlds.

Composer & Audio Designer

Kira J “BornemannBurr

Kira is a game composer crafting heartfelt, world-building music with a deep love for cozy games, care-based play, and classic adventure design. She specializes in music that feels lived in—from gentle collectible themes to emotionally resonant scores that support exploration, curiosity, and connection.

Rooted in a lifelong relationship with the piano, Kira’s musical voice is intuitive and deeply personal—an extension of her inner world. She draws inspiration from formative games like Gadget and Myst, and from childhood memories of playing Zelda and Star Fox alongside her brother. Her compositions often reflect a nostalgic reverence for that era, blending intricate melodies with cinematic textures to create soundscapes that feel both intimate and expansive.

Influenced by the work of Koji Kondo and the layered atmospheres of shoegaze and gothic music, Kira gravitates toward lush orchestrations and dark, reverb-drenched pads. Her favorite timbres range from the slow sweeping flange of The Cure’s bass lines to the tactile collage of J Dilla’s sample work, and the evocative richness of Tasmin Archer’s vocal tone.

Kira is also an avid gamer, drawing creative fuel from titles like Death’s Door, Night in the Woods, and Animal Well.